-
Character: Erik Olsen
Character Idea
Name: Erik Olsen
Guild: Weatherwatch
Bearing: Ardeonaut
Backstory: Erik Olsen is an Australian firefighter taking a sabbatical after loosing a close friend on the job a little over a year ago. Suffering from a bit of survivors guilt but wanting to honour the vibrant memory of his fallen colleague Erik is on a Backpacking adventure through the states. Stopping briefly in the small town of Stoney Harbour he is drawn to the city centre when a mysterious fire takes hold of city hall. Jumping into action he leads the towns small and somewhat inexperienced volunteer fire fighting department in controlling the blaze and also saving the life of Alexander Vale the towns mayor. In turn Alexander offers Erik a position at the fire station while he investigates the mysterious circumstances around the fire.
High Concept: Buutt shenanigans,
The jovial Aussie has a very relaxed domineer and uses this to mask the pain of his past.
(“Do as I say not as I do” seems to be Erik’s life motto, his jovial attitude towards life tends to rub off onto his actions… not always for the better)
Trouble: I’m here for your safety.
After loosing one of his mates in a devastating fire, Erik has been suffering from survivors guilt. Wondering why he escaped the blaze when is comrade didn’t. For this reason Erik now struggles, not only with the guilt but, to let anyone close to him be exposed to any sort of danger.
(Having a profession that involves saving lives Erik is willing to do just about anything to help and protect those he cares most about)
Bonds
Primary Bond: After the events of the City Hall Blaze Erik has agreed to stay on as the towns chief firefighter, in part because it was hard to refuse Alexanders offering as he didn’t want Alexander to continue feeling indebted to him, and the local volunteer fire department was in need of some serious help.
Primary bond aspect: “I’ll make a man out of you.”
Secondary Bond: After saving his life from the blaze at city hall Erik was offered the position of Chief firefighter by Mayor Alexander. Alexander has a lot of influence throughout the town, especially with small business owners. Eriks role in saving Alexander’s life hasn’t gone unnoticed.
Second bond aspect: Keys to the city.
Tertiary Bond: When the blaze took hold of City hall, Caroline Ashburns camera was recording the whole time, capturing Erik’s heroics for all to see. Regardless on their individual perceptions of they Mayor everyone can agree that he is a hero and if they didn’t see it they heard about it.
Tertiary Bond aspect: Man of the Hour
Skills:
Great (+4) Wit
Good (+3) Survival, Notice
Fair (+2) Athletics, Rapport
Average (+1) Will, Might, Evoke, Fight
Un(Martin)Ranked:
Mental stress track
Physical stress track
Magiq stress track
Refressh
7
Mortal abilities
(Notice) “Danger Sense. You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you.” edit minor milestone; Danger sense can give you a +1 notice advantage if the protagonist would activate a trap or if someone would try sneaking up on them in optimal conditions (not dark or subject to any other sensory impairments)
(Athletics) “Hardcore Parkour. +2 to overcome actions with Athletics if you are in a chase across rooftops or a similarly precarious environment.”
(Notice) “Body Language reader. You can use Notice in place of Empathy to learn the aspects of target through observation (Lvl 7 upgrade)
Magimystic abilities
Guild abilities
“Ag Lingua: Material”
Your words are magimystic. Charm one hostile creature, making them friendly toward you for one scene (Lvl 1)
“Ag Gladio: Wrought”
Your words are magimystic. Redirect one creature’s hostility toward someone other than you. Can be used once per scene. (Lvl 1)
“Halcyor’s True Hand: Wrought”
Your physical strikes land in the exact spot that helps turn the tide of a fight. Gain a +4 on a Fight roll once per session. (Lvl 3)
Spells
“Steps of Icarus: Material”
The ability to make rigid, semi-transparent platforms of a size no larger than three square feet. Each platform requires holding one Fate point.
“Preflex: Wrought”
Allows the user to physically react to an attack before it happens. +1 to your defend roll
notes Am thinking “Man of the hour “and “Keys to the city” are the same thing