Activity Forums Neithernor RPG Neithernor RPG: Playtest Character: Seren James

  • Character: Seren James

    Posted by Nimueh on February 27, 2021 at 3:27 am

    Character Idea

    Name: Seren James

    Guild: Balimora

    Bearing: Verdurant

    Description: mid-20s, 5” 6’, lightly tanned, long, messy, golden hair kept plaited, green eyes.

    High Concept: Animal person/one with nature

    Trouble: Bad things seem to happen to those closest to me

    Backstory: Student of mythology/folklore who stumbled on the magimystic while doing research. Possibly either someone with knowledge gives her information on magiq, or something to do with the gang Alex’s brother is part of? [Insert backstory related to Trouble here] Travels for a while, looking for more information, eventually coming to Alex’s town.

    Phase Trio

    Phase one aspect: (Snappy name here) Expand on backstory

    Phase two aspect: (Snappy name here) Something to do with maybe starting the fire at the town hall.

    Phase three aspect: ???


    Great (+4): Lore

    Good (+3): Survival, Notice

    Fair (+2): Academics, Stealth, Fight

    Average (+1): Wit, Athletics, Evoke, Empathy

    Unranked: Will, Sleight, Rapport, Might, Investigate, Influence, Craft, Connections

    Mortal Abilities:

    Face in the Crowd. +2 to any Stealth roll to blend into a crowd. What a “crowd” means will depend on the environment—a subway station requires more people to be crowded than a small bar

    Specialist. Choose a field of specialization, such as herbology, criminology, or zoology. You get a +2 to all Lore rolls relating to that field of specialization. Herbology?

    Panacea. Once per session, you may remove a minor consequence immediately following a scene or a medium consequence in half the time it would normally take.

    Magimystic Abilities:

    Faunamancing: Wrought You can make a basic requests of a beast through telemantic means.

    Hugleikr’s Hidden Retreat: Material You stitch together an illusion that repeats the color and texture of any natural or constructed surface across an opening. As it only repeats the texture it stands up to casual observation but not close scrutiny. It blocks vision as well as any light that would pass through the opening. As it is a simple repeating pattern of something that already exists, it lasts until dismissed.

    Hugleikr’s Hydrous Dowsing: Material This simple piece of material magiq makes a pendulum point towards the nearest source of potable fresh water. The stronger the pull, the farther away the water source. This can be used once per session.

    Shen’s Superfluous Senses: Material Your mundane senses are temporarily heightened. Add +1 to a Notice or Investigate Roll. This can be used once per scene.

    Arclumen: You absorb nearby radiant lifeforce, using it to heighten your own natural senses and connect you to living things in the surrounding zone, making you an effective tracker. You might follow someone by seeing mites disturbed in their path, smell floral notes in lingering perfume, know where someone’s been by the pollen on their clothing, etc. Can be used once per session. M

    Mirrored Mourning: If you take damage while this affinity is cast, an identical amount of sympathetic damage is mirrored back to one or more opponents, divided among them as you see fit. Once cast, the affinity lasts for one scene or until damage is taken. W

    Physical Stress: 1 2 3 4 5

    Mental Stress: 1 2 3 4 5

    Magimystic Stress: 1 2 3

    Consequences: Mild Moderate Severe

    darkmimic replied 2 years, 3 months ago 3 Members · 5 Replies
  • 5 Replies
  • Skylad

    February 27, 2021 at 5:18 am

    For your trouble why not “Bad things seem to happen to those closest to me” that way it ties in with your need to be away from people and in the forest where they won’t get hurt

  • Nimueh

    February 28, 2021 at 11:53 am

    A couple of ideas for jump-off points related to Trouble:

    • Happens on a group of ne’er-do-wells during research, something happens with artifact/magiq causing accidental fire #1. No idea how this one leads to “Bad things seem to happen to those closest to me” unless those people are the source of that problem.
    • Trying magiq at home causes a disaster of some kind, hurting family/friend. (Brain instantly went to Bloom from Winx, so maybe not)
    • Strong bond with an animal/pet cause something bad resulting in injuring a person? Maybe she’s walking her dog and someone tries to take it for her, so she askes the dog to defend itself, resulting in someone getting injured/killed, meaning the dog has to be put down?

    If anyone has other ideas, or ways to flesh them out would be greatly appreciated. My note taking from the session also wasn’t great…

    • darkmimic

      March 2, 2021 at 7:37 pm

      Do bad things happen to those whom Seren has relationships with or those are just physically close? Both would have really interesting elements, but in very different ways.

      • Nimueh

        March 2, 2021 at 9:50 pm

        Hm… I’m thinking just those in proximity, kinda like she’s a bad luck charm for everyone else (not that she gets much good luck herself).

        • darkmimic

          March 2, 2021 at 10:52 pm

          That’s a really cool Aspect to have. You have this aura of misfortune that affects anyone who stays near you. There could be a lot of fun ways to compel it.

Activity Forums Neithernor RPG Neithernor RPG: Playtest Character: Seren James

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