Character: Thea Moran
Character: Thea Moran
High Concept: Fueled By Creativity… (is a deeply creative person looking to express and channel that)
…And If Not Given An Outlet Will Create One Herself (balancing not-creative-enough day job with strong imaginative/creative tendencies)
Look At That Child In A Suit! (aka Not Taken Seriously Outside the Workroom)
Additional Backstory Info: Thea is an engineering consultant (maybe at a firm specializing in civil projects?) who got into the field through her desire for a hands-on career that would let her use her creativity. She is also very drawn to creative hobbies, dabbling in different materials and media to realize her ideas. She often finds that, which she enjoys her job, it isn’t quite what she imagined and she finds herself daydreaming of/longing to get to work on something that better utilizes her imagination. Partly because of this, she often feels like she’s not taken seriously at work on a professional level…but she does wield some level of respect with other hands-on types (local suppliers for various specialty hobby supplies and fellow creative-types)
Primary Bond: Cass – Third Space
In an effort to keep her creativity going, Thea likes to visit different spots (other than work and home) to puzzle out brainstorming and planning. One of these places is the bar that Cass works out. Thea regularly comes to the bar with notebooks and diagrams and finds the quietest booth to do some work. (Maybe Cass notices something not-quite-mundane about some of Thea’s work?)
Primary Bond Aspect: Regular – Thea is pretty in tune with the mood/vibes of individuals and groups (or places?) she’s familiar with. She would be more perceptive to an unusual mood
Secondary Bond Aspect:
Tertiary Bond Aspect:
Great (+4): Craft
Good (+3): Academics, Wit
Fair (+2): Athletics, Connections, Will
Average (+1): Empathy, Fight, Investigate (GS), Influence
Unranked: Evoke, Lore, Might (GS), Notice, Rapport, Sleight, Stealth, Survival
Always Making Useful Things – Does not need to use a fate point to have the appropriate tools for a job (from the handbook)
Speaks the Language – Creates a +2 advantage on academics checks to interpret construction information (ie plans/schematics, or making inferences based on parts/components present) (inspired by the Linguist skill in the handbook)
No Name Given: The caster is able to touch an object and learn its general origin,components, or purpose. This can be used once per scene.
Steps of Icarus (M): The ability to make rigid, semi-transparent platforms up to 3 sqft. Each platform holds one Fate Point
Complexis (W) (lvl 1 affinity): Manifest any complex object or device no larger than your hand. It lasts for ten seconds.
Fetching Figment (M) (lvl 3 affinity) (once per session): Issue a basic command and conjure a construct to perform the non-harmful task before vanishing.
Furious Figment (W) (lvl 3 affinity): Conjure a simple arcane ranged or melee weapon for one turn. It behaves identically to its closest non-construct counterpart in addition to dealing a Magimystic Stress shift to any target to which it deals damage.
Ever Passage (M) (lvl 7 affinity): Create a passage between any two places you have physically visited. The passage portal travels through a simulated reality of your choice and lasts until you end the casting or a new construct is summoned. All who traverse the passage must roll for Spell Sickness
Compel 1 – Feels like she isn’t enough of an authority after Seren doesn’t seem to react to her message in the ballroom re: wearing the masks
From a purely narrative perspective, I feel like Thea’s top strengths all come from established details above (creative person, in a science field that requires researching skills)…coming down to “Fair” I wanted to get athletics in there either working into her backstory some sort of college sport that’s she was decent at but maybe hasn’t kept up as much as she’s like…or maybe it just sort of comes in through the fact that she’s very hands-on with projects and machining and has developed coordination and the ability to lob around heavy materials and equipment. And then most of the interpersonal skills I was leaving more mediocre in that “not taken too seriously outside the lab” but also she’d be able to demonstrate a level of expertise that would be trustworthy. If something in there doesn’t make a ton of sense though, I would love input!