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  • Wiki: The Guilds

    Posted by Catherine on November 19, 2019 at 5:14 pm

    Organizations

    The Guilds are magimystical organizations that specialize in magical arts. One can determine one’s guild by taking an assessment, as described in Ackerly Green’s Guide to Magiq.

    The Guilds

    The Seventh Guild

    A “seventh guild” has been referenced within the Briarverse, on multiple occasions. However, there is currently no confirmation that such a guild exists, or, if it does exist, what sort of individuals might be sorted into it. The second Magimystical Assessment included a question asking for the name of the unofficial seventh guild.

    Guild Traits

    During the second Magimystical Assessment, various traits were assigned to the guilds and used to navigate a 3D model of The Translation. The traits were as follows:

    • Balimora – Indifferent, Wild
    • Ebenguard – Balanced, Determined, Integrous, Judgmental, Reserved, Righteous, Strong
    • Flinterforge – Clever, Hard-working, Industrious
    • Gossmere – Compassionate, Distracted, Emotional, Friendly, Joyous, Nurturing, Warm
    • Thornmouth – Cold, Methodical, Studious, Wise
    • Weatherwatch – Brave, Courageous, Careless, Nomadic, Passionate, Unpredictable

    Guild Bearings

    In September of 2019, during the Search for Magiq Initiative, the Mountaineers discovered a piece of the Guide to MAGIQ which had previously been lost through a password-protected online portal[3]. According to Saberlane, old Ackerly Green paperwork from the Book of the Wild hinted at this, describing a revised edition of the Guide which contained a test to determine one’s guild bearing, without clarifying whether the test was ever completed.

    Guild Bearings appear to be sub-classifications that serve to identify particular affinities or tendencies within the six Guilds. Each Guild has three unique bearings which correspond to the Sun, Moon, and Eclipse, respectively, and each Bearing has a particular Affinity.

    The Guilds

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    The Guilds

    The Six Guilds

    Type

    Organizations

    Associations

    Ackerly-Green Publishing, Ackerly Green’s Guide to Magiq, Book of Briars

    The Guilds are magimystical organizations that each specialize in various magiqal arts. Individuals are sorted into a guild via a test in Ackerly Green’s Guide to Magiq.

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    The Guilds Edit

    The Unnamed Edit

    A seventh guild – dubbed ‘The Unnamed’ – has been mentioned within the MAGIQverse lore, however little is known about the actual guild. Individuals who contribute to The Monarch Papers Patreon are said to be a part of the seventh guild[1]. In addition, the second Magimystical Assessment included a question asking for the name of the unofficial seventh guild.

    Guild Traits Edit

    During the Second Magimystical Assessment, various traits were assigned to the guilds and used to navigate a 3D model of The Translation. The traits were as follows[2]:

    • Balimora – Indifferent, Wild
    • Ebenguard – Balanced, Determined, Integrous, Judgmental, Reserved, Righteous, Strong
    • Flinterforge – Clever, Hard-working, Industrious
    • Gossmere – Compassionate, Distracted, Emotional, Friendly, Joyous, Nurturing, Warm
    • Thornmouth – Cold, Methodical, Studious, Wise
    • Weatherwatch – Brave, Courageous, Careless, Nomadic, Passionate, Unpredictable

    Guild Bearings Edit

    In September of 2019, during the Search for Magiq Initiative, the Mountaineers discovered a piece of the Guide to MAGIQ which had previously been lost through a password-protected online portal[3]. According to Saberlane, old Ackerly Green paperwork from the Book of the Wild hinted at this, describing a revised edition of the Guide which contained a test to determine one’s guild bearing, without clarifying whether the test was ever completed.

    Guild Bearings appear to be sub-classifications that serve to identify particular affinities or tendencies within the six Guilds. Each Guild has three unique bearings which correspond to the Sun, Moon, and Eclipse, respectively, and each Bearing has a particular Affinity.

    Royal Houses

    According to information acquired from Steve the Balimoran, the Guilds were once Royal Houses within an organization known as the Order. The Royal Houses were known as the House of Flints, the House of Baymor, the House of All Ebgorad, the House of the Watchers, the House of Mer Gost, the House of Thorinth, and the House of the Unnamed. The following is the text provided by Steve:

    There are 7 Royal Houses of The Order. Each one guards a tenet of The Faith in order to hold secure the core purpose of The Order from those who would misuse it. The Houses no longer function as traditional royalty and the titles, while they were once symbols of power, are now ceremonial. Power and decision making has devolved to The Collector, First Council, and The Acolytes. Each House is represented by its Lepidoptera family. It is well known that these insects have the power to see what most of us cannot, including objects in nature and built by man that sit unseen, out of shift. The activity of the Houses remains secret even from one another, in order to protect The Faith.

    Beneath this were images of six varieties of butterfly, each one representing one of the aforementioned Royal Houses.

    Catherine replied 2 years, 10 months ago 1 Member · 0 Replies
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