Balimoran Magiq

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  • Balimoran Magiq

    Posted by Kelsey on March 8, 2017 at 12:22 am

    As we know, we have specific magical affinities, yet the types of magiq aren’t specifically defined or described for us yet. So, I thought it could be interesting to discuss our magiq and what we think the meanings of each are.

    For reference –

    Balimoran Magiq:

    Weathermancy

    Uproot

    Faulton Fray’s Decay

    Charm and Deception

    Mend

    Bestiary Arts

    Kelsey replied 3 months, 2 weeks ago 13 Members · 30 Replies
  • 30 Replies
  • Kelsey

    Member
    March 8, 2017 at 12:25 am

    Also, who or what do we think Faulton Fray is? A person??

    • revenaisreve

      Member
      March 8, 2017 at 12:31 am

      I wonder if perhaps it’s related to the Fray – the place where fraylilies grow? It could be a place, a specific area of the Fray where this decay occurs?

  • Robert

    Member
    March 8, 2017 at 12:30 am

    Sounds like a fun idea. My nearly random guesses.

    Weathermancy – The fortelling and control of weather.

    Uproot – At the minimum it’s removing a plant from the earth with minimum fuss. Like weed control. At more interesting levels maybe it’s the actual animation of plants treant-style. Maybe it works on things not plants that are in the ground?

    Faulton Fray’s Decay – I think that’s probably a person. I suppose it could be a place though? Most likely the rapid decay of plant and animal material. Could also apply to structures though. I could see it rusting metal for example. Probably used as a combat spell in times of agression or defense.

    Charm and Deception – I’m not sure why these are in our wheelhouse. These seem to control or modify what people think or feel and I’m not really sure that’s us.

    Bestiary Arts – Healing animals mostly. I could see minor modifcations being in here like making a coat stronger for the winter, or increasing a horse’s stamina, or vastly improving the mental capacity of a goldfish…not that anyone should ever do that…

    • sdhockaday

      Member
      May 2, 2017 at 1:24 am

      I’m going over what your guess are and their really good. Going over them, I think Uproot and Faulton Fray’s Decay both can be used , to use your words, “… as a spell in times of aggression or defense.” I’ve been going over information on Balimora to try to understand the guild better, and I have to say, your guess are the closest I’ve seen, and the only I’ve seen. The description you have for Weathermancy is spot on, same with the rest. But to expand on what I understand of them, Uproot, as you said is at the minimum, dealing with plants. But I think you also “uproot” something that’s hurting the land, let’s say a dam blocking a river or a post in the ground. Faulton Fray is probably the name of the creator f the spell. I don’t understand why Charm and Deception are here unless there’s something Balimora’s guarding, other than the land. And Bestiary Art’s is explained quite well by you.

    • Gryff

      Member
      May 12, 2017 at 3:34 pm

      I think Charm and Deception might not always be absolute control over the mind, but might be influences on the thoughts and opinions. Maybe it is an illusionary art, one that can be used to conjure images that could in turn charm or deceive. Wouldn’t invisibility be a great charm for protectors and caretakers. Us Balimorans may not seem to relate directly relate to Charm and Deception; but indirectly, the arts of it could be used to fulfill our roles. These are just thoughts though, and I’m new, anyways.

  • Kelsey

    Member
    March 8, 2017 at 12:42 am

    Interesting – it definitely could be a place kind of like Godric’s Hollow, but as Rev said, a fray. Perhaps Faulton was a person though. Maybe the original founder/creator of the Balimora guild? Do you think we can decay all organic organisms, living or dead, including people? Not that I want to decompose a living person, but maybe some chaotic Balimoran would?

    Bestiary Arts, I definitely feel like its what Robert said, the care of animals – magical and regular alike like the care of magical creatures from Harry Potter – damn it, it’s been stuck in my head since I re-watched Fantastic Beasts last night.

    Uproot and Mend seem almost like two sides of the same coin to me. Destruction and repair.

    Charm and deception is a bit bizarre to me as well. Maybe this magiq falls to us because we operate outside of natural rule and have to be able to take action using such things as charm and deception to maintain the deeper balance of The Great Chaos?

    • Robert

      Member
      March 8, 2017 at 1:30 am

      Decay – Oh absolutely on an academic level I think decomposing a living human being would be covered. The ancient world could be a rough, hostile place that didn’t have a lot of concern for personal niceties when it came to defending yourself or your kin. The Ancients would have had to have found some way to turn their magics against someone hostile at times. And if you throw in a world where animals like Tigrantula’s run around…well those don’t sound exactly cuddly.

      Now, I think it would probably be way easier to decay dead matter than living. Dead matter is already decaying so you’re just helping it along it’s current trajectory. Decaying living matter, which has a tendancy to heal, regrow and fight off infection would take a lot more skill and effort. Probably only master practioners could pull that off even in the best of times, and I doubt anyone could now.

      It’s interesting to see the Cagliostro in light of this conversation. Since he seems to have fended off decay of his body for centuries. I imagine it’s similar magic to this.

      Charm and deception – I could buy some small corner cases. You can’t heal a wounded animal very well if you can’t calm it down. That might fall under charm. And sometimes deception can be used to hide someone hunted or protect them. As a broad category though it feels off.

      If the category was called ‘calming spirits and camoflage’ I guess I wouldn’t think twice about it.

  • darkmimic

    Member
    March 8, 2017 at 2:50 am

    Don’t mean to intrude on the Balimoran Magic (I’m a Flinterforge after all), but Uproot always reminded me of my favorite poem “A Tree Telling of Orpheus” by Denise Levertov. Definitely worth the read if you’re not familiar.

  • Leigha

    Member
    March 8, 2017 at 3:54 am

    Being a gardener and farmer, I may be able to add a bit to these ideas (although I think @Robert did a pretty dang good job of laying it all out).

    Uproot intrigued me from the jump. It sounds destructive, but potbound plants need to be uprooted and placed in fresh, fertile soil in a larger container where its roots can develop. The part of the plant above the soil can only grow as far as the roots can expand below. Same goes for a plant growing in an unfavorable area. You want to move it to a location where it can thrive (better light, soil, drainage, etc.). Plants can’t move themselves, if a plant is growing in an unfavorable place, or the conditions change ( flooding, overgrowth, etc.) we have to do it for them. Although I am more intrigued as to how that could be applied to non-plants, both animate and inanimate (Imagine uprooting a mountain). I really like the treent idea. Expect to find walking, talking, singing foliage sprouting up around my cave. :grin:

    Decay, same thing. Most think of decay as a negative, but anyone who’s ever had a compost pile or worm farm (or mushroom farm) knows better. Decay is your best friend. Controlling decay, its rate as well as its composition, could absolutely work both ways. But balance is like what Mufasah described, the circle of life and all that. Cheesy, but true. Decay is about breaking things down into their components, until eventually you get back down to just carbon. The essence, the source, the prima materia. That becomes rich nutrient for new life, so something new can be created and nurtured.

    Mend, I immediately think of pruning and grafting. Pruning, though harsh, is necessary for the health and proper growth of the plant. Nature prunes in its own way with winds and lightning and fire. But it can be an opportunity as well. Grafting can produce amazing things, even all new species in some cases. But mend would absolutely about providing proper conditions for healing to take place, and finding ways to improve and accelerate that healing. (We have the technology, we can make you faster, better stronger…) Ultimately it’s about restoring integrity, wholeness, making things right again after they’ve gone “wrong”.

    I like charm and deception and take it exactly as @Robert does, camouflage. It reminds me of throwing glamours. Of course it can be used for bad deeds, anything can. It’s all about intention. Intention is EVERYTHING in magic. Think of a hunter blending herself into the undergrowth, or you might disguise her prey as something else in order to protect it from her arrow. Charm, same thing, the snake charmer bidding the snake to dance by swaying hypnotically until the snake sways the same way.

    Bestiary arts is where I veer off a bit. I agree with the animal tending and caring, and I do like the idea of being able to make beneficial “modifications”. I also see it like warging ( dunno if I’m allowed to make GOT references here, but I’m gonna). At the very least being a sort of animal whisperer, but ultimately going way beyond. A shepherd not needing to stay out in the field because he can direct the flock with his mind. Or redirecting a wolf or bear from attacking you and instead persuading it to help you. Or (again GOT references) being able to fly a dragon and direct its fire power.

    And really? You wouldn’t want to make Bubbles just an eensy bit smarter? If only to keep its little head from exploding the next time you want to have a discussion about inter-dimensional travel.

  • native-signal

    Member
    May 10, 2017 at 2:44 am

    So is our magiq only centered on nature and such?

    • Leigha

      Member
      May 10, 2017 at 3:41 am

      For the most part, it’s about instinct and intuition, and balancing what most consider light and dark, or, from a Balimoran perspective, creation and destruction. With a fair bit of mischief thrown in.

    • sdhockaday

      Member
      May 10, 2017 at 4:07 am

      More like helping nature along, guarding it, and as @Leigha says, a bit of mischief thrown in.

  • sdhockaday

    Member
    May 10, 2017 at 4:27 am

    Also, if anyone wants to reread the page that you were shown after selection, here it is. http://magiq.guide/balimora/

  • cheyyyme

    Member
    May 10, 2017 at 6:27 am

    I think a woman was the original Balimoran. But that’s just my own speculation at this point. Being that in many cultures women are the farmers and men are the hunters. Thoughts?

  • Sellalellen

    Member
    May 10, 2017 at 6:56 am

    And most earth deities I know of are female

  • mr-fern

    Member
    May 10, 2017 at 3:52 pm

    Balimoran magiq reminds me a lot of Crooked Path witchcraft, from a philosophical standpoint. It’s very much about understanding the value in “dark” and “light” without equating them as ends on a spectrum of morality. It appears to me to resemble very much the “curse and cure” mentality of many folk magic traditions where it is generally understood that learning how to destroy is a natural by product of learning how to mend. That’s my interpretation of FF’s Decay and Mend, but it also applies to other aspects of Balimoran Magiq as well. Charm and Deception are another example of synthesis of seemingly opposing principles. You can even see this represented in our crest, the intertwining trees, one black and one white.

    To be a Balimoran magiqian is to walk opposing paths simultaneously. To embody in oneself these “opposites” and dualities and understand that this is not contradiction, but balance and higher understanding of these principles that transcends simple binary categorization.

  • chasedavis

    Member
    May 11, 2017 at 8:02 am

    Chaos has its roots in Greek Mythos if we take that to heart and remember that Khaos was born of nothingness and that everything came from Khaos we can build upon that.

    After reading what has been written before it seems as though we have a pretty good handle on what the “talent” allows us the best apptitude. The only thing that seems to be left wanting is “deception and charm”?

    Charm is quite difficult and I’ll think on it some more but deception in the natural world is rampant. From the previously stated use of camouflage to carnivorous plants offering sweet rewards for deadly risks. The control of illusion or even the ability to make use of the senses to bring calm more foster goodwill seems very in the ballpark of a Balimoran Mage.

    “Have you wandered the woods? Have you ever noticed how suddenly the trail you were sure you were on is no more? You were so sure you’d seen that copse of trees before and yet you never turned… Just over that rise… just across this meadow… almost to your destination and yet never actually there.”

    That is the power of the forest.

    That is Balimora.

  • Leigha

    Member
    May 12, 2017 at 5:57 pm

    This is not directly relevant to magiqs, but it may be relevant to Balimora, and I’m kicking myself for not realizing it sooner. There’s a place, in Ireland called Ballymore.

    I’ve been listening to a lot of Thomas Sheridan (absolutely a Balimoran) lately, a lot about Irish ancient mystical history, especially around Carrowmore, I guess that’s what triggered it.

    • Robert

      Member
      May 12, 2017 at 5:59 pm

      You really do find the best stuff, @Leigha . That’s really cool I had no idea that place existed.

  • Leigha

    Member
    May 12, 2017 at 6:06 pm

    Thanks Robert! Nice to know I’m not entirely useless (occasionally) :slight_smile:

    I’m gonna do some looking look into Ballymore, see if it has a magimystical history like Carrowmore, (likely, I mean after all, it’s Ireland). I’ll post anything interesting I dig up.

  • Leigha

    Member
    May 12, 2017 at 7:24 pm

    Whoa, did I ever find something!

    “There is reference to the name (of the hill) in the story of “Deirdre of the Sorrows”, one of the best known stories of pre-Christian Ireland. Deirdre was born with a prediction that her beauty would be so great that Kings would wage wars to fight for her.”

    • native-signal

      Member
      May 17, 2017 at 3:02 am

      Deirdre of the Sorrows? Deirdre?!

      • sdhockaday

        Member
        May 17, 2017 at 2:00 pm

        Coincidence? I think not, but I thought she was a Goshmere?

  • sdhockaday

    Member
    May 12, 2017 at 7:41 pm

    A goofy question that I had appear in my head a couple days ago: would Balimorans “guard” secret pockets of wilderness?

    • Gryff

      Member
      May 12, 2017 at 11:19 pm

      I think we would, who else could be trusted with nature’s secrets? @Mr5yy

  • Gryff

    Member
    May 13, 2017 at 12:37 am

    The Bestiary Arts

    I think this branch covers a lot of magic. Everything from healing animals to being able to acquire traits of the creatures.

    I believe there is a branch of the arts that would allow you to Borrow traits from animals. Through regular Borrowing, the change in yourself would be small, and wouldn’t last long–one-two hours approximately– but would still benefit the magi. There are three basic “levels” of Borrowing; I’ll go into detail about levels two and three in a bit, but level one doesn’t need much more explanation so I’ll go on to something else for now.

    Those who are mediocre in the art could communicate to animals through speech and the animals would understand the meaning well enough, but one skilled enough could potentially speak mind-to-mind, which would help knock down the language barrier and allow two-sided communication. Some magi may have better results with with a certain class of the animal kingdom. It is also possible to develop close relations with certain species within your class. It isn’t really up to the magi who they become closest with, it is more a matter of personality, and the heart. There are a few who are so in tune that they have this closeness with all five of the major classes. That is not me; I, like many others, have the ability to interact with all, but have a certain affiliation with one class. I find mammals to be among my closest companions, and especially those that are of the genus Canis, which includes wolves, dogs, and coyotes most notably. Eventually you’ll start to see animal-like qualities in yourself that you’ve not seen before. Some you know have been you’re whole life, you just never associated them with the People of the Wild until you developed a bond with some of them. Other properties seem to pop up as your connection grows with the Wild People.

    Level two of Borrowing is a bit more complicated than level one. Almost all magi who reach this level are Balimoran, and no Non-Balimoran has ever reached level three. It requires communication with the creatures in question and understanding the way they think. After you’ve done that, you can Borrow more of their traits. The effect will be more noticeable, and might even cause slight physical changes. Duration would increase to anywhere from a single day up to three. Level three is the hardest to achieve, and can only be achieved with the animals you find yourself closest too(wolves and medium to large dogs for me). This level is almost completely different magiq, but is achieved in the same way so it is technically Borrowing, but the more accurate name is Changing. Changing is when you permanently acquire traits. Some may find themselves with thick-skinned palms and soles, like the pads of wolf. Some will have eyes that they can treat like a telescope, seeing things a mile away as if it were a foot in front of them–the eyes of an eagle. Very thin, soft scales growing upon the chest and belly may mark a snake enthusiast–does her tongue look forked to you? A few very skilled Changers can shapeshift.(I hope one day my skill will become this great) The shapeshifting is limited, though. It can last for up to two days, maybe three before causing harm to the magi. And these very skilled Bestiary mages can only shapeshift into one creature, unless I’m missing out on one very skilled Balimoran, or some mage from long past. I

    Breeding magiq is a very rare skill. It is not as sought out as Borrowing, but plays a vital role in keeping the balance. Without a few Breeding magi out there doing there jobs, many critters would be without a mate this season. And it is partially because of these same magiqians that some adaptations/evolutions happen; many of the traits that magi have helped animals develop have led them to survival.

    This is all I’ll type for now, the Bestiary Arts is probably my favorite branch of magiq and I have much to say on it, but I’ll limit myself to this for now.

    • chasedavis

      Member
      May 13, 2017 at 4:53 am

      I totally LOVE THIS.

  • chasedavis

    Member
    May 16, 2017 at 2:13 am

    Hey all! Based on the new blog post by Deirdre I’m had a few thoughts

    Mundane magiq is all we’re are capable in this “realm”

    And the mundane magiq we are capable of is planned, plotted, most likely ritualistic and probably very difficult

    I’m interested in building a grimoire for us to make it easier to share knowledge

    Perhaps its potions for plants and animals.

    Maybe it’s weather scrying rituals

    Charms for making our spaces more attractive to animals

    Wards rooted in using trees and plants to protect ourselves.

    Any thoughts?

    • sdhockaday

      Member
      May 16, 2017 at 2:39 am

      Sounds cool.

  • Alice

    Member
    June 27, 2017 at 1:53 am

    the word Fray in Fulton Fray’s Decay makes me think of the Norse Goddess Freya but the more I look at it the more I see the foully of my train of thought.

    But to continue with it. she was the mother of the Norse Gods as well as known as the bringer of light love magic. Maybe it could refer to the decay of this over time and the efforts to stop it.

    Then again it this could all be a conclusion of my jumping bean mind that sees connections and patterns in odd places